Category: 3d

Rendering Synthetic Objects Into Legacy Photographs

A group of research students from University of Illinois at Urbana-Champaign lead by Kevin Karsch posted this video to supplement a paper presented at SIGGRAPH Asia 2011.

Here’s the paper’s abstract:
We propose a method to realistically insert synthetic objects into existing photographs without requiring access to the scene or any additional scene measurements. With a single image and a small amount of annotation, our method creates a physical model of the scene that is suitable for realistically rendering synthetic objects with diffuse, specular, and even glowing materials while accounting for lighting interactions between the objects and the scene. We demonstrate in a user study that synthetic images produced by our method are confusable with real scenes, even for people who believe they are good at telling the difference. Further, our study shows that our method is competitive with other insertion methods while requiring less scene information. We also collected new illumination and reflectance datasets; renderings produced by our system compare well to ground truth. Our system has applications in the movie and gaming industry, as well as home decorating and user content creation, among others.
Authors: Kevin Karsch, Varsha Hedau, David Forsyth, Derek Hoiem

Seeper

Check out Seeper, a London arts and technology collective. They have some really interesting interactive experiments that push the boundaries of modern media technology.  Some of Seeper’s clients include Ted.com, Google, British Film Institute, JayZ, Nike, Reebok, Hewlett Packard, Toyota, Ford, AMD, Vimeo, Microsoft, and Sony Plastation.  Quite a list!  What really sets them off is the type of work they’re hired to do.

We’ve all seen what happens when brilliant design mixes with innovation, Seeper is one of those companies that knows how to make it happen.  This one is great, they take projection mapping to an interactive level to create a really cool experience.

The next project is Last Will. It is “a reactive network of hidden computers, actuators, sensors, lighting, sound and visuals all worked together to create a theatrical experience like nothing else.”

I find it very refreshing and inspiring to see a successful company push the limits of artistic expression. I think Seeper is one of those companies we should all emulate. Truly inspiring!